Friday, December 14, 2012

Only 3 Weeks Left

It's kind of disheartening to be so far into the campaign and no real progress. I'm not really sure what that means, other projects have money being thrown at them, maybe I'm doing something wrong, maybe it's my pitch . . .  I have no idea. Simple explanation is, people either don't get what I'm trying to do or just hate it.

The monumental indifference is overwhelming, especially from a large portion of friends and family. OK, I do have support in other ways from some friends who have offered to work on spec and that's exactly how we're going to move forward, unfortunately that path is slow as we all need to work and pay our bills.

Until another solution presents itself spec it will be, I certainly promise to share in the spoils, if any. I love the character and see where it will go, it will be finished come hell or high water.

There are other stories and characters in the Bounty Hunter Bunny universe, like Cairo, which I'm itching to get to.

I am considering one more campaign later in January, well after the holiday season . . . .

Sunday, November 25, 2012

Moving Forward

Crowd funding campaigns are a lot of work, a lot of posting, re-posting, e-mailing and updating, made more difficult by having to meet work deadlines at the same time. Leaves little time to actually work on the project, but somehow I'm still getting stuff done.

I was  floored last week, here I was thinking I'm going to have to do this the hard way and take on extra storyboard work to raise the funds I need and suddenly the fund campaign jumps above $1000. Thanks for the vote of confidence.

Anyone thinking about getting involved and making a contribution, I've put up an option for adding $5 to the till and for anyone going $50 or more you will in effect get your money back once we make a decent return plus 10% interest, along with the other listed perks.

If you haven't checked it out yet, click the image above.

Thanks to the funders who've taken the leap of faith so far and the people who have shown support via blogging, sharing and sending me positive feedback. I promise you the show will be finished.

Wednesday, November 14, 2012

Gun? or No Gun?

 Been sketching Stinky's holster today and can't seem to decide if he should have a gun in it or not. I went for putting the holster on his shoulder, with his pants half falling down having the holster on his waist would look messy and awkward. I kind of like having that big gun there but on the flip side it could say more about who is by him not having a gun but just the holster.

Maybe he lost it or something, maybe he stole the holster without the gun, not sure yet. He is supposed to be a huge, filthy, smelly dude who could easily knock out a horse. What do you think? Feel free to make a suggestion.

FYI, although not in the animatic I'm going to have flies constantly buzzing around his head and maybe a subtle odor vapor.

Sunday, November 4, 2012

Bunny's General Store

In addition to the Indiegogo campaign I've opted to also start an online store. At the moment there's only t-shirts, mugs, note pads and a couple of other pieces available but I figured some people may prefer to have something tangible up front.

These won't be the same items offered as perks for donating to the campaign, those items will have different imagery as we get closer to the final product.

I'll also be updating the store as we progress.

To get to the store, click the image above.

Wednesday, October 31, 2012

Our New Composer

BHB has a new composer DOMINIC HALPIN, welcome Dom.

I first met Dom back in 2000 at Sydney's Marble Bar. He specializes in swing and rockabilly and is very cool. His musical talents far exceed doing covers and has written lots of original music.

It's easy to confuse the stuff we spoke about after his shows for Jack Daniels infused booze addled nonsense but from day one we've spoken off and on about collaborating. I'm proud to say that that day has finally come and circumstances have led me back to him.

I can't wait to hear what he comes up with. Especially since strictly western is not what I'm after.

To find out more about Dom and his work or hear/see his band play check out the link below:

Campaign Launched

After months of prep work I've finally launched the Indiegogo campaign to raise $10 000 in funds to finish the modelling and texturing of BOUNTY HUNTER BUNNY. Hopefully with a little left over to get the rigging done.

But, first things first, here's the link:

Please take a look, watch the animatic and give it some thought, along with the perks any contribution will be greatly appreciated.

Saturday, October 6, 2012

Almost there.

I've been working on it for a while but the Indiegogo campaign is almost ready to go, hopefully in the next two weeks. The animatic is up on Youtube which will only be accessible via the link on the campaign.

It's kind of nerve wracking to show the animatic, it's so raw. A lot of people who will view it may not realize that it is far from the finished product. Those who have seen it have been favorable in their response so far which fills me with confidence. It's always hard when you're close to a project to be objective, there's always a point you doubt your own decisions.

$10 000 sounds like a lot to be trying to raise, but then I've spent almost $25 000 of my own money on modelling, having mattes painted and sound mixing for the animatic. Of course I also took the trouble to register a trade mark.

Seems to be a tough journey trying to get a short film with obviously commercial goals in mind done this way. I've been asked why not try and sell it?

There are two reasons for that:

a/the few studio type people who have looked at it liked it but only saw the cute aspect and simply said "Hollywood isn't doing that type of thing anymore, it's too cute."Well too me that means I'm on the right track, who wants to do what everybody else is doing? Besides did anyone read what type of project I have in mind? NO.  The look is just a way through the door.

b/ I've become convinced that trying to own your work as far into the development process if not beyond is the best way to get your vision up on screen and not somebody elses. Of course there's the plus side of greater financial reward if it takes off.

For now, I just want to make the film and have fun doing it. It's slow moving, working to pay the bills and using what spare cash is available to take steps forward, but I'm very thankful to those people who have volunteered their own time to the cause and look forward to sharing what the future brings with them.

Sunday, August 26, 2012

STINKY - a bad guy in the making

It's been too long since I last posted anything. At the moment I'm gearing up to take another stab at raising some funds on Indiegogo, this time I'll be making a draft of the animatic available for viewing.

The bad guy, STINKY has come a long way, he's now almost finished thanks to the efforts of my friend and modeller Steve Cypreos who's really nailed the character from my initial drawings. Great work Steve.

We'll be adding a holster and doing the blend shapes soon and then he'll be ready for texturing and rigging.

Tuesday, January 31, 2012

BHB has a composer

It's official I finally have a composer for Bounty Hunter Bunny, Mike de Souza - welcome to the project.

I've opted to get away from the obvious cartoon type music, it always seems forced and tends to make the comedy not so funny, plus it sounds cheap. If you look at the classic cartoons of the 30s through to the 50s the music doesn't go out of i's way to sound goofy or silly, it's real music, some classical some contemporary.

Being a western it will need to sound like one but I'm hoping to avoid getting too country and western, but rather more modern with a more heavy guitar sound in the confrontational scenes and the earlier scenes being tempered by a quieter guitar tone to reflect the deleriousness of wandering across a hot desert landscape. Of course there will be the odd nod to Morricone, after all his work is ingrained in our collective consiousness now and it wouldn't be a western without some kind of reference.

The journey is just beginning I will leave it to Mike to find the sound - now for the next part finishing the characters and sets.

Tuesday, January 3, 2012

Readjusting animatic

Over the last couple of days I've been re-adjusting parts of the animatic. Mostly to sharpen the gags so that they play faster. I found it dragging in places and so did the people I've shown it too.

All too often I see animated shows where the gags are either too fast or too slow. Character based gags need time to build up and are driven by character nuances, surprise, punch in your face gags need to be fast to be funny.

I need to add some panels in places, I have till January 26 which is when I want to talk to my potential composer/musician Mike de Souza.